Came here from the Brackeys jam post. While I did manage to get my game in right under the deadline, I would have screamed loud enough to wake the neighbors if I had missed it entirely, so I feel ya. I actually got DQ'd from the GMTK jam last month since my submission there wasn't in a playable state by the deadline. Suffice to say, you can bounce back from this!
Surrogate Brackeys 2025.2 review below:
I like the color palette and your character model turned out really cute. Would have been a much different vibe if it landed somewhere in the uncanny valley. Then I'd want him to find his ship and fly off for different reasons.
The camera control was working really well on-planet. I tried to hunt around to see if there were any weird behaviors around polar coordinates, but everything seemed pretty smooth. Things seemed a bit more jumpy during the interplanetary transfers. I wonder if something could be done to make these transitions smoother?
I liked that there were multiple modes of transport between the planets (bounce pad, direct jump, cannon). You could probably spice things up by adding more planets outside of the direct chain from the start to finish. At that point, however, it becomes much more important to give each planet a unique visual identity to help the player keep track of where they are in 3D space.
Finally, I liked his little boogie at the end! I wanted to have a little celebratory flair at the end of my game but, due to time constraints, players only got a congratulatory text box.
¯\_(ツ)_/¯