Great demo! I like the slow and methodical combat that feels fair. The artstyle and atmosphere is immaculate.
I did encounter a few bugs.
- I could see enemy health bars through the walls
- Sometimes the E button does work for closing the loot UI and you have to press escape instead
- I found one enemy that was just standing, don't know if his AI was disabled or if he was stuck. He didn't react when I hit him.
I have a couple of thoughts that are purely my own opinions.
- When swinging any sword I feel like I want to hold the swing button and drag towards the swing direction and release instead of moving my mouse towards the direction before the swing even begins. It happened a lot that I unintentionally changed my swing direction before I got my swing away.
- I know it's a third person game, but I would like to see the first person a bit more fleshed out. Currently it's hard to see where the swing is going to hit in first person (This is not a problem in third person). Maybe this could be fixed with a camera adjustment.
Other than that it's great demo and I'm looking forward to see you expand on it.