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Great demo! I like the slow and methodical combat that feels fair. The artstyle and atmosphere is immaculate.

I did encounter a few bugs.

  • I could see enemy health bars through the walls
  • Sometimes the E button does work for closing the loot UI and you have to press escape instead
  • I found one enemy that was just standing, don't know if his AI was disabled or if he was stuck. He didn't react when I hit him.

I have a couple of thoughts that are purely my own opinions. 

  • When swinging any sword I feel like I want to hold the swing button and drag towards the swing direction and release instead of moving my mouse towards the direction before the swing even begins. It happened a lot that I unintentionally changed my swing direction before I got my swing away.
  • I know it's a third person game, but I would like to see the first person a bit more fleshed out. Currently it's hard to see where the swing is going to hit in first person (This is not a problem in third person). Maybe this could be fixed with a camera adjustment.

Other than that it's great demo and I'm looking forward to see you expand on it.

(2 edits) (+1)

you can close countainers with E if you select the same container again. Is it better to close it if you press E anywhere else? Also the stuck npc is the dummy npc I used to test things on and forgor to remove.

Yeah if you open a container with E I think it should always close if you press E again