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(1 edit)

Here's my quick feedback

The good 

  • The menu transitions are absolute kino
  • Runs great
  • Music is nice
  • Cool boss intro

The bad

  • The accelerated movement feels bad. It feels like I'm ice skating, that combined with the small levels with blocking objects makes you hit the walls constantly
  • Shooting is not accurate, I don't know if this is intended and you upgrade your accuracy later.
  • Having to click every time to shoot in these kinds of games are a bit annoying. Make it so you auto shoot when you hold down the trigger.
  • Enemies some times get stuck in their spawn location and they stay there and shoot so you can't see them
  • I feel like the enemies are bit too quick in their movement.
  • Room transitions could be quicker, especially when you go back to rooms you have already completed. Waiting several seconds  just to go back.
  • Ship selecting menu is too slow
  • The boss kills you in two hits with full health
  • Boss background is still visible after you quit to the menu after dying to the boss

I agree with a lot of what Tada said, but all these things should be rather easy to fix.

The game has potential but needs juice and polish

(+1)

Thanks for freedback

  • The accelerated movement feels bad. It feels like I'm ice skating, that combined with the small levels with blocking objects makes you hit the walls constantly

I'm hoping to resolve this with some upgrades on the ships abilities allowing tighter controls, the stats are there I just need to fix the shop and a bit of logic for it.

  • Shooting is not accurate, I don't know if this is intended and you upgrade your accuracy later.

Yeah this is part of the stat system, you can level up 1 of 12 stats that deal with accuracy.

  • Having to click every time to shoot in these kinds of games are a bit annoying. Make it so you auto shoot when you hold down the trigger.

I have the abilities with the capability for that, I do know gauntlet mode will have auto shoot toggling, I might try that for the mouse.

  • Enemies some times get stuck in their spawn location and they stay there and shoot so you can't see them

I'll fix up the AI with the boss AI too

  • I feel like the enemies are bit too quick in their movement.

Those ones are a bit fast, I did slow down the player I'll have a look into getting slower enemies in.

  • Room transitions could be quicker, especially when you go back to rooms you have already completed. Waiting several seconds  just to go back.

Yeah it all stems down to the aesthetics, I'll speed them up and see if it's better, it does mean faster gameplay which I'm getting the gist that people prefer.

  • Ship selecting menu is too slow

It's all about the pain and suffering of watching the pretty graphics, in all seriousness, I might come up with a slightly new design, that being too fast looks a little goofy.

  • The boss kills you in two hits with full health

Yeah I'll fix him up.

  • Boss background is still visible after you quit to the menu after dying to the boss

Unitys non buffer clear I think it was.


Thanks for giving it a bash, I got a solid goal from all this feedback to work towards.