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(+1)

"Ship collision should be a sphere, so when I move diagonally like this I expect it to not get stucked."
Yeah I'll look into tightening up the controls, I had it going where it didn't have the curve and it felt like it had no weight to it, I have to balance this, I'll do a fixup when I get some stats and stuff sorted, so each ship handles differently.

"Ship collision should be a sphere, so when I move diagonally like this I expect it to not get stucked."
Yeah I had that issue too, I think there's 0 friction on it, I'll check out a sphere and see if that fixes the annoying instant stopper.

"- And some design is quite questionable, for this one, there are cases where I went into a room and placed next to an enemy spawner, but I can't move because of the transition, if there's an enemy there and shoots me, I can't do anything. And the enemy spawner just hides the enemies inside it"
Yeah the enemy AI was sort of thrown together, it has no ability to navigate properly, I do need to improve the ship spawn when you move to a room, it spawns you too far in on a few directions, I think that will come when I improve the room generator to have bigger rooms, the rooms are just thrown together for variety.

Thanks for the feedback, that's helpful.