All around excellent puzzle game. The second puzzle was a perfect example of how the obvious solution isn't always the correct one. And then level 3 seemed too easy?
Please tell me how to get past this level!
Viewing post in Take The Biscuit jam comments
Thanks for playing!
Yeah, those first few levels are mainly there to set up the basic rules of the game. Level 3 is intended to show that dogs won't chase you if you don't have a biscuit yet and that they can't see through stone walls. The last dog on the right is behind a wall and does not initiate a chase when you run by. The problem is that there is really only one movement step between that and when the big win screen pops up, and so the player has really only had a split second to get that feedback before everything is covered up. The win/lose screens are flawed in that they deny visual feedback on the final game state. Without that key insight about fence vs. wall visibility, the player isn't given the requisite tools to solve further levels, including the one you posted.
rot13 for full breakdown on that level in particular: Bapr gur qbt frrf lbh naq zbirf hc bar gvyr nybat vgf cngu, vg jvyy ab ybatre or noyr gb frr jung lbh qb sbe gur arkg srj fgrcf. Vs lbh trg bire gb gur evtug va gung yvggyr ubbx nern, vg fubhyq eha cnfg lbhe arj uvqvat fcbg gb lbhe ynfg xabja ybpngvba. Gurer vf bar zber tbgpun ng gur raq vs lbh qba'g gnxr gur rnfgjneq cngu ng gur vagrefrpgvba.