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Video Feedback: 

Great 8-bit art, but the earthbound like UI in other areas is pretty jarring. A bit of story to explain the 'why' of the game goes a long way as well. The character Collison is also too big. I kept getting stuck on doorways trying to get through. Another problem is that I didn't feel like i had much incentive to kill enemies so i just skipped past them. I realized i got gold but why take the risk when my health is limited.
Also a glitch at the end where the bunny boss remained white.

After watching the video, I have reduced the collision box by 0.05 on both sides to make fitting into doors slightly easier and there is now grey text in the chest menu. Shaders for bosses have been looked into. Updates will happen next morning.

The intro cutscene is not in the demo but is in the full game. Skipping enemies is a Dark Souls quirk but a more analytical answer is that the shop has better RNG to have healing items than chests and that the charge slash into subweapon combo can quickly one shot enemies so you can maintain a good walking pace. There might be a popup for Gold in the bottom right corner in the future.