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This turned out great! I was able to play on an Xbox controller and it felt pretty smooth and intuitive. I ran into a bug (I think?) where I hopped at the beginning over the speed patch and got flipped permanently onto my side, flying through the air until I hit the hop button again. It also kinda felt like I could handle most of the turns without a drift, so I'm not sure if I was using it right. But, I mean, what a great entry for a jam. So cool!

Thanks for playing ! Yeah that's a bug that happens sometimes because the car's rotation is limited so you can't roll over, and the gravity is set perpendicular to the surface below the car so you can race on banked roads or even upside down, but I ended up not having a use-case for that. Sometimes it will pickup a vertical surface and go crazy.
Good to know that it works well on a controller ! The drift is purely a risk/reward mechanic that adds a bit of a skill element, it's not necessary to finish the track (you'll notice sometimes the AI will drift a corner and sometimes not).
It gives you an edge if you use it right as it gives a speed boost depending on the drift tier (you see it at the color of the sparks), and you can also chain drifts quickly in succession to cut turns and be quicker than normal. (it also doesn't limit your max speed so you can chain a speed boost with a drift and keep a lot of the momentum)

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Ahh ok that's what's going on with the drift. I could tell sometimes I was getting a speed boost, but I wasn't sure how to do it on purpose. But I also haven't played a lot of racing or kart games, so maybe I just didn't know what to look for.