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hello, thanks for your interest! you should be able to use Blender to unpack the files stored inside of the .blend . 

Open the blend file.

File > External > Unpack resources. This will spit out all of the texture and normal files for the model .

I don't remember if I used an Occlusion/Roughness/Metallic map for this model.. but I hope you know how to figure that out in Maya.