very cool to see new weapons being added. the attention to add variations is commendable as well. are the suppressor, magazine and barrel separate meshes so we can do our own animations? this would allow for cool firing animations with the barrel moving, reloading by swapping mags and custom attach/detach silencer system. having a suppressor mesh on the side like the magazines would also be cool. if these are not the case it would be cool if they were added in a later update or maybe considered for future weapons. it shouldn't add that much extra work but gives developers a lot of versatility. the variations and attachments already make it a very good addition. these few pointers would just solidify it as a 5/5 basically
Viewing post in Devlog 3.0: New stuff & Improvements comments
I'll be honest, I completely forgot about the trigger. I'd say, if it's not too much work I'd be nice as well. It opens up options for the one who want to animate it as well and that's always good from a customer point of view. Just for clarity, when you say "detached" you mean as a separate object inside the same model or a separate model all together? The magazine is both from looking at your comment and screenshots which means we can animate just the magazine in glock but also spawn a magazine model. Does this mean that not only we can animate the suppressor in glock model but also spawn the suppressor as a standalone model? This would be nice for maybe an attachments shop to display the suppressor. I'm asking this question because for the trigger it would be cool to be able to animate it inside the glock model but I don't think it makes much sense to have a separate model just for the trigger. I'm not 100% acquainted with modelling terminology so I might be mixing up some terms. If the suppressor is also available as a separate model maybe consider updating the screenshot and showcase it next to the magazines for clarity for future users.