Hi, this is a promising game. But as Hythrain said, its low on content/the content repeats and the deals are meaningless without basebuilding/progression.
The Combat ist cool, but also the perspective makes it not really nice to watch, as all units just agglomerate in one place. I would love for it to have more of a 2.5D perspective, where the units would actually be visible in combat because you had some depth. Gameplay could stay 2D, but for visuals a 2.5D / more isometric plane where they can walk would help.
The events reminded me of Bannersaga, which is cool. Once you have some other progression they will become meaningful and risk/reward will be intriguing. Setting is cool as well.
Keep it up, keep developing.
Viewing post in Demons Revival - Alpha jam comments
Thank you for your feedback! I really appreciate that you found some positives, even though I understand how early this version is.
The 2.5D idea is very cool, and Iāll still consider the possibility of implementing it, though Iām afraid it might require rewriting too many systems. To be honest, 2.5D isnāt the only solution: units arenāt really supposed to overlap and āstack.ā Weāve prepared a set of systems that let units choose targets by strict priority, and the idea is that a regular unit shouldnāt be able to hold back a crowd-others will simply pass by. Only the Demon Knight tank can hold off a large number, but even his strength isnāt limitless (heās already animated, and I hope to add him in a future update). For now, weāve disabled priority targeting for stability, since it isnāt fully tuned yet.
By the way, weāre already working on a major update that will include base building and lots of new content. And a cool loot pickup system (I hope, hehe)!