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(+2)

Really fun game! I played the multi-player mode with Odenhir and BuriedCandy. They both ran into bugs during the tutorial that I didn't quite get the details of but it went smoothly for me 😅

I did find that sometimes in the main lobby certain menus didn't respond well and I was having to use a mix of my controller and my keyboard/mouse. I played as the tracker class and overall enjoyed it. Some of my opinions about that class:

  • Would love if there were upgrades to have the bullets travel further (or maybe I just didn't run into those upgrades). Or make them piercing. 
  • Having the offensive skills/gadgets (mine/mortar) on the RT & LB felt weird to me. Would like the option to remap or have them be on the same button type (RT/LT or LB/RB)

Some other general comments:

  • Maybe include building a wall and turret in the tutorial
  • The style and graphics are great!
  • Really enjoyable gameplay loop
  • Dialogue felt really long at times 
  • Would like if the game sounds continued playing if you click out of the game
  • Upgrade tree was neat
(+1)

Hey PearDoll,

Thank you so much for try Kritter and this great feedback!

Did you had menu issues in the multiplayer part? It's not the first time I hear that :/

For the upgrades about the Tracker, you'll be happy to know that I am currently working on skill modifiers exactly to that purpose. We will both add stats modifiers (range / damages / fire rate / piercing / more projectiles) and behavior modifiers (fire a cone of short range projectiles instead of a single mid range one / fire a slow long range with big damages to snipe / projectiles bouncing from target to target / etc).

Nice feedback about the inputs. I'll probably add a remap option in the future!

Thanks again fro playing Kritter and for the VOD, I'll watch it to see how you experienced the game and learn from it :)