Love the visuals of this game. Cute and simple. Shooting was also very satisfying. I have two recommendations though. First is to have some visual and audio feedback when a bullet hits but doesn't kill the bomb rats. Just to give it a more satisfying feeling. Second, if this was made in Godot, go to project settings, look up physics interpolation, and enable that. And set the process callback property on the camera node to physics. This will smooth out the player's movement, so the player doesn't visually stutter while moving. There are some things to consider, so I recommend you look into it, but I believe it should work out perfectly fine for your game. Great work!
Viewing post in Grumpy the Cat vs The Genius Rat Swarms! jam comments
Thanks for that. I appreciate your checking it out and sharing your valuable insights. I've worked in Unreal since the early 2000s, and evaluating Godot was the entire point of my doing this jam at all, so your feedback is greatly appreciated. One serious problem is Godot's webgl performance tanking with a sub viewport, even one that has zero draws. And I'm not thrilled with tilemap nav performance either.
But, I've already made a build with some changes to how I'm doing the minimap, cat-sense blips on the edge of the screen, and navigation recalc. I'm going to ping you after the jam to see if I nailed them.