I did think of that, but I decided that the special moves should be the only thing different between them, with the movement staying the same to keep things simple. It wouldn't be difficult for me to adjust other stats, but it's definitely something I'd have to think about further before making such a change.
Viewing post in ROLLING BALL GAME DX: Director's Cut jam comments
Yeah, I find that when it comes to stuff like the physics, the feedback on it is always varied. I have a lot of people tell me they like it the way it is now, but others want it tighter similar to a more standard marble game. This game is also quite different from traditional marble games than it looks on the surface, the enemies and longer platformer-style levels really do change things a lot. Your suggestions are always insightful though, so I appreciate it.