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Thanks for feedback and live stream.

I was wondering if you saw mini-map (It disappears during fight but reappears when room is empty), seemed like you didn't know where are room adjacent without checking "manually".
I was also wondering why for the first half you would skip item rooms. Items are divided into small stat-ups (standalone they are whatever) and full items (at least one per item-room)

From my observation locking some harder room layouts and making floor smaller until player beats a boss for the first time would be a good idea. Currently game has no save-file system so I just unlocked all there is.

The minimap design ran completely opposite my intuition, I kept confusing where I am with … the places where the portals are?

I thought the "shop" sign was "you started here" sign that’s why I never went there in the beginning. I mean, currently it’s ok to go there, you get a bunch of bonuses. Not very interesting. A proper shop with some choice of what to upgrade will be more meaningful.