Thanks for feedback and live stream.
I was wondering if you saw mini-map (It disappears during fight but reappears when room is empty), seemed like you didn't know where are room adjacent without checking "manually".
I was also wondering why for the first half you would skip item rooms. Items are divided into small stat-ups (standalone they are whatever) and full items (at least one per item-room)
From my observation locking some harder room layouts and making floor smaller until player beats a boss for the first time would be a good idea. Currently game has no save-file system so I just unlocked all there is.