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(+1)

Somehow this game managed to become even worse than the last time I played it, the enemies are still all the same blobs of different color, only sometimes you’re meant to strike them with the same color, sometime the opposite color. No idea.

After finishing the tutorial, you LOSE the ability to mix elements, for some reason. Maybe this is only this damned confusing if you’re used to the previous version where you always could mix.

Early rooms still spawn three waves of enemies for unknown reasons, character control is still slugghish. Idk, not excited to wade through a couple of "match the right color" rooms to perhaps unlock the mixing ability again and find out if anything else changed.

I remain sympathetic to the core idea of the game only the execution does not click at all with me. 

Footage https://www.twitch.tv/videos/2558804499?t=0h41m0s

(1 edit)

Thanks for playing. The tutorial is meant to be isolated from the main gameplay loop, your upgrades don't carry over. I see how that can cause some frustration. The three waves thing is also valid, I can tweak spawn credits to be more lenient. What I can't address is your complaints of the core gameplay loop. Fighting elemental guys with counter-elements and upgrading your stuff is just what the game is. The enemies will (and already do) get more involved as you progress through the levels, but if the first batch of content already isn't fun for you, I don't see why that would change with more content.