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(1 edit)

Very nice art style and environment designs, I really feel the potential. SFX is great.

Some annoyances:

- The camera moving with AD keys is really annoying and makes me feel really motion sick. I think it's better for the camera to be strictly controlled by the mouse.

- The recovery frames are a bit too high, I feel, especially for the third combo attack. There will be situations where I swing the third combo -> enemy dodge -> but I cannot do anything but take the enemy attack because of the long recovery time, which feels unfair.

- When you open the door, I think it's good to leave the door open so I can track which route I have gone to, rn the game is small, it's fine, but as there are more branching paths, auto-closing the door will be annoying. 

(+1)

Hi!

- As of today i've made it so that the camera only auto-turns with the player's movement if they're using a controller, it disables itself automatically on keyboard inputs

- Yeah i'm gonna work on changing the way commited animations end to give player control earlier. I'm also gonna change how attacking works.

- If you remember ps2 games, it was the style at the times to have most if not all doors in games auto-close themselves after a few seconds (this is the case to this day in some games). But it's true that it can be confusing when first exploring a place, so I'm gonna set them all to stay open / stay closed for now and experiment with it again in the future when i have some more proper levels to play around in