I really enjoyed this one. Had a good time. I think I went to wave 14 until I just rambo'd in and got myself killed. I had some stuttering but it was only when the geese were loading in, so that didnt really impact the gameplay for me. Obviously there could be more variety and enemy types/ai and all that in the future, but I cant believe you got a 3d shooter done in the time. My only real balance critique is the rifle. Once I picked one up off a dead goose I just killed them all from outside their aggro range. Boosts were fun. I weirdly didnt realize I could go in the water in the middle until I got a swim speed bonus, then that became my go-to when i was in between waves and wanted to make sure i was close to wherever they were going to come from.
Viewing post in Duck Shoot'Em: Wild Goose Chase jam comments
Happy that you liked it! Yep, the aggro range issue is the biggest problem with the game by far, after you get a long range weapon you can just cheese every fight after that. Was hoping I would have enough time to either rewrite the AI or change up the map layout (to block off sight lines) but ended up spending like 4 days just fixing issues with the web build (it was BUSTED!)