Thank you!
notyme
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A member registered Aug 16, 2025 · View creator page →
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Duck Shoot'Em: Wild Goose Chase jam comments · Replied to pavelee in Duck Shoot'Em: Wild Goose Chase jam comments
Duck Shoot'Em: Wild Goose Chase jam comments · Replied to Ethan Marcello in Duck Shoot'Em: Wild Goose Chase jam comments
Duck Shoot'Em: Wild Goose Chase jam comments · Replied to Zivivi - Alpaca Games in Duck Shoot'Em: Wild Goose Chase jam comments
I just preload EVERYTHING (just a scene with everything in it that loads before the main scene) haha. Particle emitters I found were the real culprit, the first time a particle is emitted it causes like a 2 second freeze... That's for EVERY particle system. I put them in my preload scene with autofire enabled and that did the trick.
Duck Shoot'Em: Wild Goose Chase jam comments · Replied to Rezákkk in Duck Shoot'Em: Wild Goose Chase jam comments
Duck Shoot'Em: Wild Goose Chase jam comments · Replied to oxycleanman in Duck Shoot'Em: Wild Goose Chase jam comments
Duck Shoot'Em: Wild Goose Chase jam comments · Replied to Behemothe Games in Duck Shoot'Em: Wild Goose Chase jam comments
Happy that you liked it! Yep, the aggro range issue is the biggest problem with the game by far, after you get a long range weapon you can just cheese every fight after that. Was hoping I would have enough time to either rewrite the AI or change up the map layout (to block off sight lines) but ended up spending like 4 days just fixing issues with the web build (it was BUSTED!)
Duck Shoot'Em: Wild Goose Chase jam comments · Replied to Static Leap Studios in Duck Shoot'Em: Wild Goose Chase jam comments
Duck Shoot'Em: Wild Goose Chase jam comments · Replied to ProgrammerOnCoffee in Duck Shoot'Em: Wild Goose Chase jam comments
Duck Shoot'Em: Wild Goose Chase comments · Replied to The_Andersoft in Duck Shoot'Em: Wild Goose Chase comments
