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Thank you so much for playing my game! And the feedback is super duper helpful, you're totally right about the combat issues, the targeting mechanics have been a nightmare, and there's still some bugs with it. It isn't explained in the game, but sliding/dodging is actually the best way to reduce damage and break combos, rather than blocks, unless you're in a 1 on 1, in which case blocking is better. I'm going to find some ways to make that clear. This project would be 2x better than it was if I had made it singleplayer. Multiplayer was a big undertaking for a little dev like me, took way too much time.

What did you think about the other parts of the game? I'm very passionate about story telling and these characters, Amalgamia shows up in many of my games, this is one of her final stories!