I beat it! I died a few times and ctrl+p’d my way through the levels I’d finished, so I can’t comment much on the difficulty. I liked the mouse controls, the lerping motion made me think it would feel great on a tablet or touch screen.
The levels after the first boss had some creative patterns, I especially liked the quad diamonds in the second boss. Targeting specific enemies felt strategic in all the chaos. The font was readable and very cool, and the little fade effect when you missed a vertex was good feedback (especially with those moving shapes!)
I think some post processing would really make the graphics pop, maybe a crt effect and some glow that pulses with the music. The background was nice too, though a different backdrop between each “pack” of levels might add a lot.
A level select where the player enclosed a shape to load a pack could work as a mini-tutorial, something low-stakes and vibey before teaching the player how the shield works and adding some danger.
Fun game, even if I am bad at it!