I think the core of the game has a lot of potential, but I struggled a bit to figure out what my main objective was. That might be why I wasn’t fully clicking with it yet.
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Getting to the action a bit sooner could help showcase the fun parts right away.
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When I was choosing options, having fewer choices (maybe 3 instead of 6) would feel more approachable.
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In the tutorial, I created some worshippers but wasn’t sure where or how to assign them—maybe a clearer prompt or example there would help.
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It might be nice if the weather prediction was shown closer to the relevant location for quicker reference.
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Some of the animations felt a little slow; I found myself wanting to hurry along so I could play cards faster.
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Most importantly, I think having some kind of intermediate goal would help a lot. Right now I’m earning resources but I’m not sure how or why I’ll use them, which made progress feel unclear.