Hey, I gave your demo a try and I think you’re onto something really fun here, I love the unique take on bullet heaven genre! I had a few little thoughts that might help polish things up:
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The dodge feels a bit like a teleport right now, maybe a smoother lerp animation and some VFX could make it feel more fluid.
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The wolf voice SFX is super cute! Though it gives the game a lighter, less serious vibe, so depending on the tone you’re going for, you might want to tweak it.
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When players or enemies take a hit, a quick effect (like flashing white or a hit VFX) would make the feedback feel punchier.
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My own ability VFX were a little hard to see in the action, maybe brightening or exaggerating them could help them stand out more.
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Enemies were a bit easy to avoid, so tightening up their AI or attack patterns might raise the challenge.
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Since there aren’t XP orbs dropping like in other bullet heavens, progression feels a little different, I miss the risk/reward of going for experience crystals.
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The kangaroos and cats look so cute! Almost too cute, I felt a little bad fighting them. Maybe scarier variants could help balance that.
Really cool work so far, I love the ideas you’re playing with, and I’m excited to see where you take it!