I absolutely LOVED the puzzles & story in this demo! Despite it being really short, it satisfied my investigation-bug completely. The puzzles didn't seem overly difficult & there was never any point where I thought I was stuck (except when I didn't realize I could look AROUND the storage unit lol).
I thought the pacing was perfect. The blue light puzzle was SO COOL! I loved that our items ALSO reacted to the environment! It was very surprising & definitely a unique aspect of the gameplay.
The only things I would say needs work is:
- There needs to be more leeway for movement. I found myself having to hover my mouse ALL THE WAY TO THE EDGE of the screen in order to activate the Directional Mouse prompts.
- I'd love for even more Sound Cues to be implemented into the game. Footsteps, paper, crawling sounds, metallic sounds ... they all work wonders for immersion!
- I wish the Investigation Prompts weren't automatic. I found myself having to click on something multiple times to make sure I read everything about it!
- Would love to be able to examine the items in my inventory. I thought it was silly that I couldn't activate my flashlight BEFORE climbing into the vent, for example.
- "Polls" next to the giant hole is misspelled (meant to be poles).
I'm so curious about Storage Unit #39 & the hole! I'm looking forward to more updates on the game!
For my initial reaction & gameplay, you can find my VOD here (timestamps available):