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I absolutely LOVED the puzzles & story in this demo! Despite it being really short, it satisfied my investigation-bug completely. The puzzles didn't seem overly difficult & there was never any point where I thought I was stuck (except when I didn't realize I could look AROUND the storage unit lol).

I thought the pacing was perfect. The blue light puzzle was SO COOL! I loved that our items ALSO reacted to the environment! It was very surprising & definitely a unique aspect of the gameplay.

The only things I would say needs work is:

  • There needs to be more leeway for movement. I found myself having to hover my mouse ALL THE WAY TO THE EDGE of the screen in order to activate the Directional Mouse prompts.
  • I'd love for even more Sound Cues to be implemented into the game. Footsteps, paper, crawling sounds, metallic sounds ... they all work wonders for immersion!
  • I wish the Investigation Prompts weren't automatic. I found myself having to click on something multiple times to make sure I read everything about it!
  • Would love to be able to examine the items in my inventory. I thought it was silly that I couldn't activate my flashlight BEFORE climbing into the vent, for example.
  • "Polls" next to the giant hole is misspelled (meant to be poles).

I'm so curious about Storage Unit #39 & the hole! I'm looking forward to more updates on the game!

For my initial reaction & gameplay, you can find my VOD here (timestamps available):

Thank you for the game!

Thank you for playing and for taking the time to write a review!

Regarding your feedback:

  • We will look into how we can improve the movement. We definitely need to message to the players that they can also use the arrow keys to move between the scenes.
  • We fully agree that we should add more SFX (adding walking sounds between scenes is already on our TODO list) and improve the sound effects in general.
  • In the upcoming update, we will make it so that if you keep the mouse cursor over an object you are inspecting, the dialogue won't be automatically dismissed. If this won't be enough, we will add an option to adjust how long the dialogue stays on screen.
  • This one is a bit difficult for us to improve due to the way our inventory system is designed, but we’ll keep your feedback in mind as we continue developing the game.
  • Nice catch! The typo will be fixed as part of the upcoming update.
  • As for not realizing you could look around the storage unit, we’re working on improving this so others don’t struggle with it as well :)

Thank you for posting the VOD. It was really fun watching you play the game!