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(+1)

Nice game, easy to learn but hard to master!
It reminds me Tricky Towers but with sweets

Even though visuals and sounds aren't yours, you nailed it by choosing them. They're perfect, so well done!

The only thing that bothers me a little is that the collision boxes aren't perfect.
But maybe it's something of the engine. Speaking about it would you reccomend Gdevelop? Because I'm an Unreal Engine user so I'm looking for a simple engine to master for simple 2D games like yours.

Anyway big up and... if you try mine let me know what you think!

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Custom collision masks are definitely on the engine, even though, the squares and circles exist, setting them up was really hard as the shapes must be convex

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There were a few tweaks to the assets, but nothing too crazy :P I think GDevelop is perfect for that exact simplistic 2D games, it’s open source and super beginner friendly, although it takes some time to get used to, everything is built-into the engine - Piskel for pixel art and, and jsfxr for simple 8-bit sounds… You can get started to prototyping lots of ideas really fast, I think a whole platformer is possible without writing a single “line of code” -> Which is kinda like Scratch, if you’d like to get technical there’s also an option for JavaScript… And they have also implemented 3D environments, but I haven’t really checked that out

Thank you for the detailed answer!