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(+1)

This is a fun physics-based platformer! I really like concept and has a lot of room for development! The level design was intuitive and I knew where to go and the level presented easy obstacles when learning the swinging mechanic.

Quick feedback:

  • The attack timing could use some work. There isn't the feeling of satisfaction when killing an enemy. I felt like I was hitting nothing because there was no indication of an enemy getting hit or damaged, or character really engaging in the attack as well.
  • This could be due to time constraint, however it would be helpful if the HP UI and the Rope Count UI(?) was different, I was a little confused as to what each of them represented.
  • The swinging mechanic is really cool! I wish there was a more in-depth tutorial on showing the player how the mechanic works and how they can use it to their advantage throughout the level. It took me a few minutes to figure it out, but once I did, it started to become fun!

Overall, great work for pulling off a physics-based game jam in one week! I'd love to see this developed a little bit further in the future! Great work you guys!

YO, artist here, thanks for the input. we ACTUALLY did have the ui made and ready, just didn't have the time to implement it, our technical guy however had to cut his time short near the end so it didn't make it in. rest of the inputs are awesome, so we'll keep those in mind for our next project ;)