This is a fun physics-based platformer! I really like concept and has a lot of room for development! The level design was intuitive and I knew where to go and the level presented easy obstacles when learning the swinging mechanic.
Quick feedback:
- The attack timing could use some work. There isn't the feeling of satisfaction when killing an enemy. I felt like I was hitting nothing because there was no indication of an enemy getting hit or damaged, or character really engaging in the attack as well.
- This could be due to time constraint, however it would be helpful if the HP UI and the Rope Count UI(?) was different, I was a little confused as to what each of them represented.
- The swinging mechanic is really cool! I wish there was a more in-depth tutorial on showing the player how the mechanic works and how they can use it to their advantage throughout the level. It took me a few minutes to figure it out, but once I did, it started to become fun!
Overall, great work for pulling off a physics-based game jam in one week! I'd love to see this developed a little bit further in the future! Great work you guys!