"I have an idea that could take Crushing Force even further. Right now, the game is in a retro 2D pixel art style using Ikemen GO, which is great for fans of classic fighting games. However, I thought it could also have a parallel version built in Unreal Engine — with realistic 2.5D graphics, similar to modern games like Mortal Kombat. That way, the game could also appeal to players who prefer modern visuals and animations.
I imagine creators like Squiddy62 and Shenzel, who already make compatible characters, and the owners of guest characters from the FA community (some of whom already voice their characters in the retro version) could join forces as a team. Together, they could work on both versions — retro and modern — attracting more fans from both worlds.
Of course, I understand that everyone has their regular jobs, so the project could grow slowly, but I believe it would have great potential. The textures and style could be kept consistent so Crushing Force maintains its identity, and creators could even release their characters in both versions on Patreon. I think this could be a great way to expand the project and reach a much larger audience."