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(4 edits)

[IGNORE THESE if you want to figure it out on your own!!]

Tips:
- Pause by scrolling down the page (it works for me at least!)
- Enemies move on turns too! They'll only do an action when you do
- Enemies flash red when they're going to attack next turn!
- You move BEFORE the enemy does
- You can shield against floor traps
- Your health carries over between floors, so heal if you have the chance :D
- Your cards also carry over between floors
- Attack/Defend to 'waste' a turn and stay in place to avoid hits, or hang back for a possible heal card
- Walk to 'waste' a turn if an enemy is shielding, rather than wasting an Attack or Defend!
- Slimes have 1 health, Skeletons & Dragons have 2
- Floor traps & Slimes do 1 health, Skeletons do 2, Dragons do 3
- Floor trap 'attack' pattern: trigger, spikes, idle, trigger, spikes, idle [only starts if stood on]
- Slime attack pattern: hit, idle, hit, idle
- Skeleton attack pattern: hit, shield, idle, hit, shield, idle
- Dragon attack pattern: hit, idle, hit, idle
- If a skeleton already has their shield up, don't bother attacking on that turn, you hit first so it'll just hit their shield
- Dragons hit both the first AND second space in front of them

Made it to floor 25 before I called it quits :3 Love the graphics <3