Firstly, I am glad to see how the game has been improving throughout the years. New areas, new character, dialog, etc. It still keeps the same charm it is presenting itself to have. If you hadn't played the previous versions, the story leap right into the fourth stage is a little jarring but not too huge a problem for me as I have already been aware of the title. Gameplay is fun, definitely intense as I always play on Feisty mode and the twitch intergraded commands make for a nice interactive experience.
As for cons, despite being editable, I would say as a default setting, Feisty makes enemies very spongy, they are killable for sure but it takes a long long time to do so. Some enemies don't seem to have Feisty in mind, such as the Draken who's speed and fire damage is far far too oppressive. While a good a idea, the spores seemed a bit weird to figure out what exactly they do, even when the characters explain it will give some type of buff, it's hard to tell with everything else going on. Back on the harder difficulty talk, without the twitch integration there would have been so many scenarios in which I would have died, which again isn't the worst issue as it is the hardest default settings without a huge amount of the coin buffs, but maybe something to look into.
Cute game, simple premise and an overall enjoyable experience. I cannot wait to see how much more it grows and what else is added to it, such as the mini game it had before and things of similar nature.
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