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Good job! I really liked the visuals, the style and colors fit really well, and the camera being so low to the ground really made me feel like a racoon lol. I also think it's funny how the racoon just randomly has a flashlight during the maze. The intro was well-made, and I liked seeing the racoon eating the cookie at the end. Fun concept, great music, and even greater potential!

I did run into some problems though. When I started playing, I knew the general concept of stealing a cookie, but I didn't know where I was supposed to go, so I spent awhile looking around in the playground. On the first obstacle I managed to get stuck after accidentally pushing the boxes into the trash bags causing them to glitch and overlap. I wasn't able to find a way to restart so I had to close the game and reopen it. I also had problems with collision where there was either too much collision around an object, making it harder to move around (such as in the maze), or too little collision, allowing me to see inside certain objects. The camera made objects and buildings warp when too close, which was really immersive and cool, but made it harder to parkour since it was unclear where things really were. Lastly in the maze, the light would sometimes be really bright when looking at certain things, like your feet or the exit vent.

Even though I had issues, I still had a good time, and most of the problems I mentioned are minor and can be fixed with some reworking or small additions, so don't be discouraged! Still impressive for one week! I hope you can flesh it out and add more levels, puzzles, or even just more environments to explore as a racoon once the rating period is over :)