Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi! Thx for your interest!

There are a lot of hardware tricks involved in making the GBA port possible, so pretty much anything could happen. :)

Just to clarify: GBA Runner2 is a hypervisor, not real hardware. It translates GBA instructions on the fly to run on the DSi. Things like DMA-driven audio streaming, precise timer usage, and VRAM updates don’t map perfectly through GBAR2, so the game won’t launch or may behave incorrectly.

Unfortunately, I don’t have a DSi to test on, and running GBAR2 through DSi emulation is not a reliable option.

If you’d like to try the builds, you can run them on most desktop and mobile emulators. Real hardware (like an original GBA, GBA SP, or even DS/DS Lite with a flashcart) will always give the most accurate results.

I see, shame because i don't really have a DS Lite, i do have a regular GBA however i have absolutely no idea how to mod it like the DSi (Also the screen is pretty scratched, lol) Thanks for the alternatives though, i'll look into it see if i can get it to work! Good day/night!