I definently have mixed feelings about this one. For one, Level 1 and Level 2 are exactly the same. Two, I think it would be a little fair if you just restarted at the start of the level instead of having to go back to the main menu and go back to the level and be able to try again (Like, in Godot, instead of get_tree().change_scene_to_file ("_Insert_Scene_Here"), try doing get_tree().reload_current_scene() for the levels, and also like F-2 commented and said about it. This is a difficult platformer, need I say, so at least add that to the core gameplay loop to that. 3. I find the fan placements a little too punishing. Why don't y'all check out my game, Owlet and the Biscuit Tower, and you could take some inspiration from there. Also, I think it would be nice for y'all to watch a few Godot tutorials about making a platformer, and overall, great effort, JustGamerMe! 2.90/5 stars.
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Hey Joshington, yes level 1 and 2 are the same but in level 2 you lose health very quickly. So it was progressive difficulty. And thank you for suggesting the reload code I didn't even know it existed. I have some plans to improve the game once the jam is finished. Honestly, I don't like burrying myself in tutorials. I am more into do something and then explore. My goal was to get something done with what I learned so far and that is what I have achieved through this game. Thank you for your suggestions and for playing my Game!