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(+3)(-4)

The idea is cool as it inverts the regular snake premise of "DON'T touch the trail", but the game's absurd difficulty ruins its charm

  • Character doesn't turn sharply enough
  • Trail begins dropping far too quickly
  • Trail nuggets should be spaced further apart
  • Dash makes trail drop instantly, making it nearly useless
  • Touching own still-attached tail does not reset trail timer
  • Punished too harshly for touching trail later than the start
  • Hazards are way too common