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This is very cool and original idea.
loved the spin on the "flappy bird controls"
it was bit hard, you need to fly to close, there is almost no gradient, like getting close, very close, and dangerously close and receiving appropriate amount of energy would've been nice.
and some scoring would also be cool so i know how far did i get (I got to the point where fireballs were everysecond, that good?)
also it would be nice is there a way to save up on protective whisps, like controling when to activate them. because sometimes they got in the way of getting energy but than when i needed them i had no
Otherwise very cool game, great style of visuals effects and sound effects.
awesome little game.

thank you! you actually get energy depending on the time you get close (I believe it generates every 0.05 seconds), but I agree that using distance would be cool.

I initially planned to add an action where you shoot wisps to the nearest enemy, but since I didn't add any enemies other than projectiles I scrapped the idea, currently they only act as barriers, which they block energy generation as you mentioned.