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Thanks!  Yeah, I had to choose between removing the tractor beams of enemies you destroy before or after you reach your final destination.  If I remove them before, then the square could change to be a different direction of tractor beam, which would change your final location which might be deadly.  So I went with keeping the direction that was shown when you initiate the move so you can always plan for the results, which doesn't make sense if you destroy the ship on the way there.  I do agree that the level length could use some fine-tuning and the longer ones needed something to mix them up a bit.