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(+1)

Damm, this was soo cool

Like not even talking about the gameplay, but just the vide and the diegetic UI were soo good and well made!
I did notice tho that while betting. the timer on top was partially hidden, the betting numbers were overlapping the controls below 

This was inconsistent tho, like its normal 3 times out of 5 but then this happens sometimes when I reload and play again (I did see you mentioned scaling issue bug mentioned in the desc but not sure if this is what you were talking aboout)

Coming to the gameplay, its pretty simple, but just the overall atmosphere you built with the console like ui made it very fun! Though I do think it could use more mechanics to double down on the risk factor

Right now, it definitely isnt like easy, but it isnt really hard either to get a jackpot

Also when we enter the number and press enter to like lock it in? Id love to see the game point it out specifically that its locked in, cuz I pressed enter bymistake and was confused why it was stuck and why i couldnt change it.

Overall you guys did a great job, I love the Ui and the asrtstyle! The CRT effect also helps alot with it!
The gameplay is quite fun but can get a bit repetitive and could use some more mechanics imo

Great job you guys!

the screenshot you attached is unfortunately the scaling issue. we were applying scaling to the elements differently earlier but then we switched our settings to scale the viewport instead, which meant on all display sizes the contents on the screen would look consistent. but in the build i last uploaded, i forgot to remove the code that calculates scaling for other display sizes which was no longer needed; we tested it on a display with 100% (1.0) scaling which made no difference to scaling, which is why it went unnoticed at the time.

following is the intended look across all display sizes;

image.png

however, the bugs have been fixed, its just sad to see that we can’t update it for a while since file uploads are locked.

Also when we enter the number and press enter to like lock it in? Id love to see the game point it out specifically that its locked in

there is a gentle audio cue as of now, we do have code for visual indicators on the cursor selection however, i think we cut focus on it since we needed to get the main gameplay done first.

about more gameplay mechanics…yeeeeahhhhh there was a lot more we planned but had to cut on or we’d not finish the game in time, hah. there was a dialogue system; the slot.listener was initially a dialer and you’d listen your friend’s dialogues on a call while he gambled, etc. we had minigames with that, and a short sequence before the actual gameplay where you’d login to the machine and it’d be a different server every time, and the player would have to figure out how to login to it, etc.

overall i think, as you suggest, this concept has more potential to it. maybe after the file uploads are unlocked we’ll see to implement these things as we have some code already written for it.

and yes, the crt shader is really fun. i had code for it where like an actual crt display the scan lines would slowly move with time, and other edge sharpening code and more stuff.

anyways, thank you for the review and thank you for playing our game!