Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks a lot for your feedback! I totally understand your point about the price. When you buy the game, you own it forever, and like other early-access style projects, it will keep getting bigger and better with time. The 1.99€ also helps support me as a solo developer — right now I don’t have another source of income, and without some support I wouldn’t be able to continue improving the game.

I put many hours of work into my projects and I know they still has bugs and room to grow, but feedback like yours really helps me shape the future updates. Thank you again for playing and sharing your thoughts!

I feel bad for that you updated the minimum price to 0.... 

That isn't what I wanted... There are still the other games from you that I want to take a look at. 

All I wanted to say is that 2€ is pretty much for this game, as it is in the state that it is right now. But for example make it to 0.50€, that should do it. It will be more accessible to others and it will be more reasonable price. And then when you add a stuff in it, for example the next chapter or so, make the price higher. 

It isn't the worst game I played... 

And just to clarify, even if this game is made only from assets (I don't know if it is or not, but it seems that it is), there is nothing wrong with it. The assets are just for that - to help developers with creating games, so it's alright. But the programming was my main issue. Like that the enemies always knew where you are. It would be much much better if there wasn't any sucker (I don't know the english name for that creature :D ) and there would be only the crocodile, but he wouldn't know instantly where you are. And he would be free-roaming the sewers. And if you make some noise in his distance, he would hear it and will go to that place. Also if you sprint, he will hear it. And also he could be faster, so it will make a tension in the player. Like for example, you will open the door, he will hear the beeping sound if he will be in close distance and will go there. And then start to chase you, because he will see you. And if you will also take away the "green lights hating stuff" from the safe rooms, it will be even more terryfing (so he can also go in that rooms). So the players will be forced to move slowly and stealthily, trying to avoid the crocodile and waiting for him to be far away to open the doors, and once they make a mistake they will be chased by him and have to somehow outmaneuver him, or maybe even not. Maybe it is a final and they will just die and have to restart from the beggining, again forced to stay away from him, so they will learn to patience and stealth.

But that's just a suggestion.

Anyway, I hope you're good and wasn't too dissapointed by my harsh comment...

KEEP IT UP, MAN!