I loved this game. All the mechanics tie into themselves super well, with your goal of wanting to steal as much loot making your walk speed lower and the stealth more difficult. I really like how you have to base your run around getting the biscuit. It felt very rewarding when I learned how to get from the bottom of the map to the top.
I felt like I needed to use every mechanic the game gave me access to, to get from the top of the map back down. There were some times where the guards would overlap with a door and I'd die instantly on my way down, so I started seeing if there were any guards standing in the floor below by shadow melding. I wasn't sure how intentional this was for the level design, so the third floor was probably the most frustrating for me (I ran into some instances where it almost felt like the guard detection was a little buggy). But beyond that I had no other issues.
I also think the art style is super well done, everything looks like it goes together and it was a joy to look at. The presentation of the visuals and sound design complimented the game very well.
Easily one of my favorite games I've played so far. Thanks for submitting! I hope to see more of your works in future jams. :)