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I loved the visuals and I liked the idea of a "slay the spire! but everything gets an optional rng check on top.
But the enitre game also played way too slow. The tutorial is way, way, way too long and goes on forever, the main map until you get to the first fight is stretched out too far and when you get to the first fight,... it has 50 HP.

Took me forever to get through the first fight, because I dunked a lot of my biscuits and lost a lot of those rng checks (which looked like they were 50% based on the temperature of the tea, but I had a feeling it was actually 20%, which made me wonder if I was just unlucky or I read the meter wrong, so would be really good to add an actual chance here), so the reward for risking things was that everything got slowed down, which felt like not a good risk reward.

I think this would have been a lot of fun, but just the pacing of the game felt unrewarding. But, I think this could be a really fun game if you fixed those things.