Thanks a lot for your comment! Too bad the real “art” of this game —its programming— doesn’t really show. I put together a card system that adds new cost/benefit cards and applies them to attacks, health, and controls for both the player and enemies. There’s also a spawn system based on time, individual spawners, or all at once, all configurable by amount, spawn weight, and difficulty in the inspector. And finally, a weapon system already set up with animations. Because of all that, I didn’t have much time left to add more content. That’s what happens when you build everything from scratch on your own… I’ll drop by and try your game when I get a moment!