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I looked at your other stuff and found `Just One Step Closer`. Maybe I just picked up the wrong game (it was in a bundle ;) ) I don't know if JOSC works (even though I've been through dozens of depressive episodes, it's oddly hard to imagine myself in one. I don't know if this is a me thing or a universal experience...) but it's a lot closer to what I expected from this one.

That’s amazing to hear! It’s so funny because both games were made in such different parts of my life.

JOSC was made in a deep depression and, if memory serves, gives off that vibe, but also in kind of a Dark Souls type way where you triumph over that darkness.

SWMG was mostly a hyper fixation-soothing game where I tried to take the energy of the trend and make it into something more positive.

I think my best art comes from those deeper, more raw places. You can see that in games like GRIM where I was deep in my research on retro FPS games and the aesthetics and creations of John Romero and John Carmack, and that passion oozes on every page.

Thanks so much for your insight! It helps me understand what the audience perceives my work as and how I understand my own work as well! 💛