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(+1)

i see the effort put into it, the upgrade system was really balanced and it felt rewarding and the enemy ai was really well made and i also have an idea for a new enemy type that could always camp the bullet or stays around it so that makes it a bit harder for the player and also makes the player be cautious about shooting his bullet randomly , that's really impressive to play and well done! 

Good idea when the jam is over i will try something like it