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(1 edit) (+1)

Nice game overall, but a lot of game design issues (Iam a game designer so here are my thoughs):

1) Lofi as the background music, it does't fit the game very well in my opinion (look at Forager).

2) AuTOcLicker???? Why?? A concept you NEED to understand is "feedback", the player gets some fun when the game react to an action, currently you just move your cursor and the game does't really do anything related. But if you have to CLICK to harvest the resources, it would create a "feedback": clicking -> resource get damaged. This would make it more immerssive and less boring.
But make it an option, because it can get really tiring after some time, an option to choose between "auto, click, hold" would be nice.

3) The upgrades tree, UI, and other things too... there is too much to say about it in a single message (the game designer problem lol), soo, idk, if you want to know how to improve it you can always give me your discord so we can talk here.

But the game certainly have a lot of potential.

I would love to talk with you about game design. Would you mind joining this Discord server? (https://discord.gg/ep4t93D93p)

1) We found that the lofi music was relaxing with this kind of game. But I get what you mean by that!

2) We enabled the autoclick by default in this demo (you can disable in the settings). But after many feedbacks like yours we are going to rework it, maybe with a button that let you toggle between auto and manual (WIP).

3) I would like to know your opinion on the game design. I hope you will join the server.

Thanks for the suggestions!!