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Trading what is essentially HP for information about the map is a really neat idea!  I think a couple changes would really help the risk/reward payoff.  First, the traps should spawn in at the same time the hidden platforms do.  I had a lot of instances where I would use my ability, see an empty platform, and then move to it only to find that there was actually a trap there that hadn't spawned in just yet.  Second, the whole map should be shown when the ability is used rather than gradually spreading outward.  For the latter, this would make it feel a lot more rewarding to activate once, try to memorize everything, and then execute.  As is, it felt like the game wanted you to use your ability at every step which resulted in a lot of deaths and rote memorization rather than on-the-fly skill.

Thank you so much for the feedback. 😊
I totally agree, the traps should spawn at the same time the player sees the full platform, so this is definitely something we will tweak. With regards to showing the whole map with the ability...we are playing around with the idea of getting pickups/upgrades etc that augment your ability. So the current version of the ability is, you use your 'Glow' (HP) to see the map, the longer you glow the more you see but the more it costs. So the gradual increase exponentially increases your cost/s. Keep a look out for the updated version after the game Jam, would love more feedback like this. 💛