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(+2)

I love the layout, it looks very much like I would expect a TTRPG layout to look like. I also think the mechanics would be indeed very effecting at building tension and forcing the players to make stressful choices. There's something pleasing about having little accomplishing a lot, and leaving a lot of space for the GM to create the world they want to create too.

(+1)

Thank you so much. The spimplicity of the rules, tells the players what to expect and frees up the GM to keep the narrative moving without having to calculate difficulty checks or situation specifics. Hope people have fun with it :)