Really cool style and vibe. I didn't realise you had to pick up a dagger at the beginning, since one is already rendered in the player's hand (sorry if you've already addressed this somewhere), so it took me a few tries to realise the reason I was 100% missing everything was because I actually had no weapon. Also think it might be good to lower enemy movement speed or give them a delay before they chase, as even if fate was on my side, I would just have enough time to turn away before I was back in combat. Liked the dungeon aesthetics though and there's a lot of art and assets here for just one week so nice work.