Hey there!
Thank you so much for stopping by and sending valuable feedback!
I just got around to watching your stream VOD.
As for your questions and insights:
1. As for aiming in the free roam parts, the game has a slight autoaim that helps you in a pinch. Hitboxes are generous, so you don't have to be so precise. Also also, the game targets the closest enemy to you when you're overwhelmed (just a little something for casual players to help them out). In case of fast mutants coming up behind you, quick turn lets you turn around instantly toward them. Kicking also buys you a few seconds.
2. In case of sliding, you're losing speed that you've build up while moving around. It's something that I'm still fighting with. GDevelop doesn't really like 3D games (for now at least!), so I have to get creative in every aspect of the code.
3. Yeah, you're right. I'm not *aiming* for mouse controls. The game uses a lot of sprites already. Adding additional animations for headshots (and other various limbshots) would take even more time to record and cutout (especially since GDevelop supports only one video per scene, so I had to cut everything out frame-by-frame). What's interesting, I noticed that my friends (that are mostly playing casual games) felt okay with the controls.
4. The thing about slowing enemies down is interesting, but we still have 60 seconds. If enemies spawn let's say after 10 seconds and they're moving so slow, you'd only kill max 8-12 mutants (assuming you'll see the ones that are heading your way), which completely turns down difficulty to zero. Their current speed is already quite slow. In terms of stats, Masked Mutant moves at 25 pixels per second, while Local Football Players runs at 50. The survivor moves at 65 pixels per second.
5. Someone asked in the chat if that's green screen. Yep, we've recorded everything on green screen and I cut it out frame-by-frame. Each mutant has 4 animations - walking, getting hit, attacking and dying. Basic enemy is made out of 237 frames it total.
6. As for me looking like moistcritikal, I hear it a lot xD
Anyway, thanks for playing!
Have a good one!
PB