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(+1)

Loved the gameplay basics of pitting dice and their effects against enemies. Makes it so there are vast tactical choices the player could m make. Could see this expanded to make synergies and combobrakers that could be really satisfying to pull off. 

Wish there was any sound effects to sell the clashes. Also sorely needed after each clash was a result indicators in-between, so i clearly see what was the  outcome of each clash because right now its difficult to parse if i did good job or not in my choices.

Cool music and animations.

(+1)

Yeah, there could be more strategy to the game, sadly some dice got bugged and in order to deliver a playable prototype, those got removed, also at the start of the jam we talked about the gameplay and had to remove some mechanics due it could lead to a big overscoope haha

The sfx also got bugged before delivering the game so those don’t play and the team got tired so we couldn’t fix it in time :( 

Thanks for playing! ^^