Thanks for your feedback :). To emphasise the risk of the theme, the crumb amount and frequency are random, but they will only spawn on the release of a click. The shop resets what's avaliable per level (when the timer reaches zero) Like a lot of the game, risk was the key idea, so the game not pausing in the shop was part of that. The idea is you figure out the shop items and optimal strategy through multiple playthroughs. It was our first game so there was bound to be things wrong haha. Like others, your feedback is valuable information that will lead to better guided games in the future though, so thank you for reviewing :)