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Hi and thanks a lot for playing and reviewing my game! ๐Ÿ™Œ

When I started making it (it was for a game jam), I didn't have much in my mind of what it might become one day and as time went by I used this game to learn new stuff and try out different things gamedev-wise.

At some point I wanted to add multiplayer, so I've added a local split screen mode - which took AGES to implement because I underestimated the effort! ๐Ÿ˜…

Anyway, I will probably add online multiplayer at one point when I want to get into netcode because I agree, any competitive game (or game that can be played competitively) is better with/against human players - but it's really complex and will take a while to implement. 

However, the next big update (0.4.x) will add an unlocking mechanic: all tracks, characters and chairs except one (or maybe two characters) will be locked and can be 'bought' in The Office Store with in-game currency that you'll get through doing races! (And don't worry, there will be NO micro transactions whatsoever. I hate it and don't want to have them in my game ๐Ÿ˜‰) This should add a bit of a motivation to the game compared to having all things unlocked from the beginning (except the secret characters and chair ๐Ÿ˜‰).

Thanks for the suggestions regarding track design and 'instructions'. In fact, I've already planned to add a tutorial with a smaller 'tutorial track' to explain the game. But this will first be added after the unlocking mechanic because there will also be more pickups in the future and I'll add another action button to activate the pickups at the time you want to. The tutorial will cover this as well. ๐Ÿ™‚

One last thing: you choose your chair before the race starts and on the track, any chair you'll choose will become the chair you've chosen before, just the colours differ ๐Ÿ˜‰

Again, thx for playing and I hope you'll get back to it at some point! ๐Ÿ๐Ÿช‘๐Ÿ’จ๐ŸŽŠ