I didn't think games could be cozy and stressful, but you managed to hit that sweet spot!
Appreciated the tutorial
The mechanics and presentation are super polished, especially for a 2-person team
Would be cool to see this fleshed out in a way that encouraged more risk-taking.
Like maybe instead of set order timers, certain rarer cookies could give more points but have a shorter timer so the player can decide whether or not to go for the easy cookie or the tough one?